Select the capture option from the pulldown to capture the pattern in the internal buffer. Create a pattern, add obstacles if you want, whatever you like. Set playback mode to sync to host transport. The pattern capture stores the pattern in an internal buffer so you can restore it later. There's the pattern capture which suggests pattern saving but im not sure how to use it. + bug-fix for clicking slow rover facing westĪny way to save the pattern, other then saving a Reaper preset? + new Nova Mapper plugin to remap the output notes to user defined notes + velocity jitter slider to add random variation to velocities + added obstacles to slow down, unslow, and toggle pace of rovers + added 4 "tilt" obstacles that change orientation when encountered + alt-left-click adds a half-speed rover (displays black arrow) + shift-left-click deletes rover in a cell This is version 1.0 I hope to add more features soon. A Readme with detailed usage information is included in the zip file.īig thanks to IX (Philip S. The script has several controls for creativity but it is easy to get good results with the default setup so you don't need to dive deeper until or unless you want to. The end result is a sequence of notes that evolves and changes in (usually) pleasant and unpredictable ways. Rovers that collide with walls make sound, rovers that collide with each other change direction, and rovers that strike obstacles have their direction and position affected in various ways. She was sure they'd love to pop round for tea, and meet the sentient life evolving under her icecaps.I uploaded a JS plugin, Nova One, (inspired by Otomata ), that generates MIDI sequences based on rovers moving through a matrix. She hoped the humans would get in touch soon. Having a name made Amalthea feel less alone. However, Amalthea liked her name - a caring mother who raised a young Jupiter, God of gods, the very planet she found herself orbiting. "The star was eventually named "Barnard's Star", which is predictably unimaginative. It was a red dwarf and had much more important things to think about, such as trying very hard to not run out of hydrogen. The star itself had always known it had existed, and wasn't mbothered about being discovered by a spec of thinking carbon 6 lightyears away. Amalthea watched Earth and, as is often the case for gigantic irregular rocks, felt lonely. Barnard's birthplace - Earth - was at that time preoccupied with hosting sentient mlife, though neither the planet nor the species on it ever had much luck communicating. It is one of an incalculable number of gigantic irregular rocks that scatter the Universe. "Amalthea, the third moon of Jupiter, was discovered on September 9th 1892 by a human called Edward Barnard. Otherwise, this is standard GML with no surprises. Performance is always a concern when writing cross-platform code so Juju decided to take a slightly unusual route with the metaballs the metaballs themselves are handled as values in a handful of arrays. The most complex part of this system is synth_step() which handles how arrows move around on the grid. Please DM Juju on Twitter or send an email to if you'd like to get in touch. Juju neatened up the code after release so it's a bit easier to read, but this is basically the final release version of the game. There's nothing especially clever in here. The game is designed to be run from the browser using HTML5, but it should run ok on Windows and Mac (and probably other platforms too). This simple music toy was written in the space of a few days in early September 2019. Juju and Jing would like to thank Jupiter Hadley and Quang Nguyen for their help with this small project, and their endless, selfless support of developers around the globe. You may learn from this project but not repurpose its art assets, audio, or code. Please note that this repo and its contents are licensed as All Rights Reserved. Designed to run in the browser on multiple platforms. A Message from Amalthea and toy made for the 2019 Meditations project (9th September).
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